Learn
# Name Description Type Aspect Rank
No. 1 Water Cannon Deals water damage with a potency of 200. Magic Water
No. 2 Flame Thrower Deals fire damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Magic Fire
No. 3 Aqua Breath Deals water damage to all enemies in a cone before you with a potency of 140 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Inflicts Dropsy, dealing water damage over time
Potency: 20
Duration: 12s
Magic Water
No. 4 Flying Frenzy Delivers a jumping physical attack to target and all enemies nearby it with a potency of 150 for the first enemy, and 50% less for all remaining enemies.
Cannot be executed while bound.
Physical Blunt
No. 5 Drill Cannons Deals physical damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Potency is increased to 600 when target is afflicted with Petrification. The Petrification effect is also removed.
Physical Piercing
No. 6 High Voltage Deals lightning damage to all nearby enemies with a potency of 180 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Paralysis
Duration: 15s
Additional Effect: Potency increased to 220 when target is afflicted with Dropsy
Additional Effect: Duration of Paralysis is increased to 30 seconds when target is afflicted with Dropsy
Magic Lightning
No. 7 Loom Move quickly to the specified location.
Cannot be executed while bound.
Magic None
No. 8 Final Sting Deals physical damage with a potency of 2,000 while incapacitating self.
Additional Effect: Inflicts Brush with Death on self
Duration: 600s
Effect will not be removed upon revival or further incapacitation.
Cannot be executed while under the effect of Brush with Death.
Physical Piercing
No. 9 Song Of Torment Deals unaspected damage with a potency of 50.
Additional Effect: Unaspected damage over time
Potency: 50
Duration: 30s
Magic None
No. 10 Glower Deals lightning damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Paralysis
Duration: 6s
Magic Lightning
No. 11 Plaincracker Deals earth damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Magic Earth
No. 12 Bristle Increases the potency of the next spell cast by 50%.
Duration: 30s
Effect cannot be stacked with Harmonized.
Magic None
No. 13 White Wind Restores own HP and the HP of all nearby party members by an amount equal to your current HP. Magic None
No. 14 Level 5 Petrify Petrifies all enemies in a cone before you.
Duration: 20s
Chance of successful attack is low.
Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.
Magic None
No. 15 Sharpened Knife Deals physical damage with a potency of 220.
Additional Effect: Potency is increased to 450 when target is stunned
Physical Slashing
No. 16 Ice Spikes Counters enemies with ice damage every time you suffer physical damage.
Counter Potency: 40
Duration: 15s
Effect cannot be stacked with Veil of the Whorl or Schiltron.
Additional Effect: 50% chance that when you are struck, the striker will be afflicted with Slow +20%
Duration: 15s
Magic Ice
No. 17 Blood Drain Deals unaspected damage with a potency of 50.
Additional Effect: Restores MP
Magic None
No. 18 Acorn Bomb Puts target and all enemies nearby it to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Magic None
No. 19 Bomb Toss Deals fire damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Stun
Duration: 3s
Magic Fire
No. 20 Off-guard Increases target's damage taken by 5%.
Duration: 15s
Recast timer cannot be affected by other spells. However, this action shares a recast timer with Peculiar Light.
Magic None
No. 21 Self-destruct Deals fire damage with a potency of 1,500 to all nearby enemies while incapacitating self.
Additional Effect: Potency is increased to 1,800 when you are under the effect of Toad Oil
Additional Effect: Inflicts Brush with Death on self
Duration: 600s
Effect will not be removed upon revival or further incapacitation.
Cannot be executed while under the effect of Brush with Death.
Magic Fire
No. 22 Transfusion Restores all HP and MP of a single party member while incapacitating self.
Additional Effect: Inflicts Brush with Death on self
Duration: 600s
Effect will not be removed upon revival or further incapacitation.
Cannot be executed while under the effect of Brush with Death.
Magic None
No. 23 Faze Stuns all enemies in a cone before you.
Duration: 6s
Magic None
No. 24 Flying Sardine Deals physical damage with a potency of 10.
Additional Effect: Interrupts target
Physical Piercing
No. 25 Snort Deals a 20-yalm knockback to all enemies in a cone before you. Magic Wind
No. 26 4-tonze Weight Drops a 4-tonze weight dealing physical damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Heavy +40%
Duration: 30s
Physical Blunt
No. 27 The Look Deals unaspected damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increased enmity
Magic None
No. 28 Bad Breath Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis.
Additional Effect: Poison
Potency: 20
Additional Effect: Damage dealt reduced 10%
Duration: 15s
Additional Effect: Interrupts target
Magic None
No. 29 Diamondback Reduces damage taken by 90% and nullifies most knockback and draw-in effects.
Unable to move or take action for the duration of this effect.
Duration: 10s
If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne.
The effect of this action cannot be ended manually.
Magic None
No. 30 Mighty Guard Reduces damage taken by 40% while reducing damage dealt by 40%, increasing enmity generation, and preventing casting interruptions via damage taken.
Effect ends upon reuse.
Magic None
No. 31 Sticky Tongue Draws target towards caster.
Additional Effect: Stun
Duration: 4s
Additional Effect: Increased enmity
Physical Blunt
No. 32 Toad Oil Increases evasion by 20%.
Duration: 180s
Magic None
No. 33 The Ram's Voice Deals ice damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Deep Freeze
Duration: 12s
Magic Ice
No. 34 The Dragon's Voice Deals lightning damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Enemies within an 8-yalm radius will be unaffected.
Additional Effect: Paralysis
Duration: 9s
Additional Effect: Potency is increased to 400 against most enemies afflicted with Deep Freeze. The Deep Freeze effect is also removed.
Magic Lightning
No. 35 Missile Deals damage equal to 50% of target's current HP.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
Magic None
No. 36 1000 Needles Deals a fixed 1,000 points of physical damage which is shared by all enemies around you. Physical Piercing
No. 37 Ink Jet Deals unaspected damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Blind
Duration: 30s
Magic None
No. 38 Fire Angon Deals physical fire damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Physical Piercing/Fire
No. 39 Moon Flute Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%.
Duration: 15s
When effect ends, the player is afflicted with Waning Nocturne, preventing the use of auto-attack, weaponskills, spells, or abilities.
Duration: 15s
Magic None
No. 40 Tail Screw Reduces target's HP to a single digit.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
Magic None
No. 41 Mind Blast Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Paralysis
Duration: 30s
Magic None
No. 42 Doom Inflicts Doom on target.
Duration: 15s
When effect expires, the target will be KO'd.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
Magic None
No. 43 Peculiar Light Increases magic damage taken by all nearby enemies by 5%.
Duration: 15s
Recast timer cannot be affected by other spells. However, this action shares a recast timer with Off-guard.
Magic None
No. 44 Feather Rain Deals wind damage with a potency of 220 to all enemies at a designated location.
Additional Effect: Wind damage over time
Potency: 40
Duration: 6s
Shares a recast timer with Eruption.
Magic Wind
No. 45 Eruption Deals fire damage with a potency of 300 to all enemies at a designated location.
Shares a recast timer with Feather Rain.
Magic Fire
No. 46 Mountain Buster Deals physical earth damage to all enemies in a cone before you with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Shares a recast timer with Shock Strike.
Physical Blunt/Earth
No. 47 Shock Strike Deals lightning damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Shares a recast timer with Mountain Buster.
Magic Lightning
No. 48 Glass Dance Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
Shares a recast timer with Veil of the Whorl.
Magic Ice
No. 49 Veil Of The Whorl Counters enemies with water damage every time you suffer damage.
Counter Potency: 50
Duration: 30s
Effect cannot be stacked with Ice Spikes or Schiltron.
Shares a recast timer with Glass Dance.
Magic Water
No. 50 Alpine Draft Deals wind damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Magic Wind
No. 51 Protean Wave Deals water damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 15-yalm knockback
Magic Water
No. 52 Northerlies Deals ice damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Enemies affected by Dropsy are frozen. The Dropsy effect is also removed.
Duration: 20s
Magic Ice
No. 53 Electrogenesis Deals lightning damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Magic Lightning
No. 54 Kaltstrahl Deals physical damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Physical Slashing
No. 55 Abyssal Transfixion Deals physical damage with a potency of 220.
Additional Effect: Paralysis
Duration: 30s
Physical Piercing
No. 56 Chirp Puts all nearby enemies to sleep.
Duration: 40s
Cancels auto-attack upon execution.
Magic None
No. 57 Eerie Soundwave Removes one beneficial effect from all nearby enemies. Magic None
No. 58 Pom Cure Restores target's HP.
Cure Potency: 100
Cure potency is increased to 500 when you are under the effect of Aetheric Mimicry: Healer.
Magic None
No. 59 Gobskin Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 100 potency.
Duration: 30s
Barrier strength is increased to absorb damage equivalent to a heal of 250 potency when you are under the effect of Aetheric Mimicry: Healer.
Effect cannot be stacked with those of scholar's Galvanize or sage's Eukrasian Diagnosis and Eukrasian Prognosis.
Magic None
No. 60 Magic Hammer Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Lowers intelligence and mind attributes by 10%
Duration: 10s
Additional Effect: Restores 10% of maximum MP
Shares a recast timer with Candy Cane.
Magic None
No. 61 Avail Direct damage intended for you to another party member.
Duration: 12s
Can only be executed when member is within 10 yalms. Does not activate with certain attacks.
This action does not share a recast timer with any other actions.
Magic None
No. 62 Frog Legs Provoke nearby enemies, placing yourself at the top of their enmity list. Magic None
No. 63 Sonic Boom Deals wind damage with a potency of 210. Magic Wind
No. 64 Whistle Increases the potency of the next physical damage spell cast by 80%.
Duration: 30s
Effect cannot be stacked with Boost.
Magic None
No. 65 White Knight's Tour Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Potency is increased to 400 when enemies are bound. The Bind effect is also removed.
Additional Effect: Slow +20%
Duration: 20s
Magic None
No. 66 Black Knight's Tour Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Potency is increased to 400 when enemies are under the effect of Slow. The Slow effect is also removed.
Additional Effect: Bind
Duration: 20s
Magic None
No. 67 Level 5 Death KOs all nearby enemies.
Chance of successful attack is low.
Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.
Shares a recast timer with Ultravibration.
Magic None
No. 68 Launcher Delivers an attack to all nearby enemies randomly dealing 50%, 30%, 20%, or 10% of their HP.
Has no effect on enemies whose level is higher than your own.
Magic None
No. 69 Perpetual Ray Deals unaspected damage with a potency of 220.
Additional Effect: Stun
Duration: 1s
Ignores target's Stun resistance.
Magic None
No. 70 Cactguard Reduces target party member's damage taken by 5%.
Duration: 6s
Increases damage reduction to 15% when you are under the effect of Aetheric Mimicry: Tank.
Magic None
No. 71 Revenge Blast Deals physical damage with a potency of 50.
Potency is increased to 500 when your HP is below 20%.
Physical Blunt
No. 72 Angel Whisper Resurrects target to a weakened state.
This action does not share a recast timer with any other actions.
Magic None
No. 73 Exuviation Restores own HP and the HP of all nearby party members.
Cure Potency: 50
Additional Effect: Removes one detrimental effect from all nearby party members
Cure potency is increased to 300 when you are under the effect of Aetheric Mimicry: Healer.
Magic None
No. 74 Reflux Deals lightning damage with a potency of 220.
Additional Effect: Heavy +40%
Duration: 10s
Ignores target's Heavy resistance.
Magic Lightning
No. 75 Devour Deals unaspected damage with a potency of 250.
Additional Effect: Increases maximum HP by 20%
Duration: 15s
Increases duration to 70s when you are under the effect of Aetheric Mimicry: Tank.
Additional Effect: Restores an amount of own HP equal to damage dealt
This action does not share a recast timer with any other actions.
Magic None
No. 76 Condensed Libra Afflicts target with Physical Attenuation, Astral Attenuation, or Umbral Attenuation.
Duration: 30s
Physical Attenuation Effect: Increases damage taken from physical attacks by 5%
Astral Attenuation Effect: Increases damage taken from fire-, wind-, and lightning-aspected attacks by 5%
Umbral Attenuation Effect: Increases damage taken from water-, earth-, and ice-aspected attacks by 5%
Only one of these statuses can be applied to a target at a time.
Magic None
No. 77 Aetheric Mimicry Mirror the aetheric properties of your target, granting yourself a beneficial effect corresponding with the target's role.
If target is a tank, grants Aetheric Mimicry: Tank, increasing your defense and augmenting certain blue magic spells.
If target is a DPS, grants Aetheric Mimicry: DPS, increasing critical hit rate and direct hit rate by 20%, as well as augmenting certain blue magic spells.
If target is a healer, grants Aetheric Mimicry: Healer, increasing healing potency by 20% and augmenting certain blue magic spells.
Cannot be cast on self. Effect ends upon reuse.
Magic None
No. 78 Surpanakha Deals earth damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants Surpanakha's Fury, increasing potency of Surpanakha by 50%
Duration: 3s
Can be stacked up to 3 times.
Maximum Charges: 4
Effect is canceled upon execution of any action other than Surpanakha.
Magic Earth
No. 79 Quasar Deals unaspected damage to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Shares a recast timer with J Kick.
Magic None
No. 80 J Kick Delivers a jumping physical attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Cannot be executed while bound.
Shares a recast timer with Quasar.
Physical Blunt
No. 81 Triple Trident Delivers a threefold attack, each hit with a potency of 150.
This action does not share a recast timer with any other actions.
Physical Piercing
No. 82 Tingle Deals lightning damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increases the potency of the next physical damage spell cast by 100
Duration: 15s
Magic Lightning
No. 83 Tatami-gaeshi Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Stun
Duration: 3s
Magic None
No. 84 Cold Fog Grants Cold Fog to self.
Duration: 5s
Effect changes to Touch of Frost if damage is taken.
Touch of Frost Effect: Action changes from Cold Fog to White Death
Duration: 15s

White Death
Deals ice damage with a potency of 400.
Additional Effect: Deep Freeze
Duration: 10s
Can only be executed while under the effect of Touch of Frost.
Magic Ice
No. 85 Stotram Deals unaspected damage with a potency of 140 to all nearby enemies.
Action effect changes, restoring own HP and the HP of all nearby party members when you are under the effect of Aetheric Mimicry: Healer.
Cure Potency: 300
Magic None
No. 86 Saintly Beam Deals unaspected damage with a potency of 100 to target and all enemies nearby it.
Potency increases to 500 when used against undead enemies.
Magic None
No. 87 Feculent Flood Deals earth damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Magic Earth
No. 88 Angel's Snack Restores own HP and the HP of all nearby party members.
Cure Potency: 400
Additional Effect: Grants healing over time effect when you are under the effect of Aetheric Mimicry: Healer
Cure Potency: 200
Duration: 15s
Shares a recast timer with Dragon Force and Matra Magic.
Magic None
No. 89 Chelonian Gate Summons a chelonian gate, reducing damage taken by 20%.
Duration: 10s
Additional Effect: Grants Auspicious Trance after taking damage equal to 30% of maximum HP
Auspicious Trance Effect: Action changes from Chelonian Gate to Divine Cataract
Chelonian Gate effect ends upon using another action or moving (including facing a different direction).
Auspicious Trance ends upon losing the effect of Chelonian Gate.
Cancels auto-attack upon execution.
Shares a recast timer with The Rose of Destruction and Ruby Dynamics.

Divine Cataract
Deals water damage to all nearby enemies with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
Potency increases to 1,000 when you are under the effect of Aetheric Mimicry: Tank.
Can only be executed when under the effect of Auspicious Trance.
Magic Water
No. 90 The Rose Of Destruction Deals unaspected damage with a potency of 400.
Additional Effect: 10-yalm knockback
Shares a recast timer with Chelonian Gate and Ruby Dynamics.
Magic None
No. 91 Basic Instinct Increases movement speed by 30%, and healing potency and damage dealt by 100%. Also ignores the damage penalty inflicted by Mighty Guard.
Can only be used in duties intended for two or more players while playing alone, while no other party members are in the instance, or when all party members are incapacitated. Effect ends when joined by one or more party members.
Magic None
No. 92 Ultravibration KOs all nearby enemies afflicted with Deep Freeze or Petrification. Has no effect on enemies whose level is higher than your own, and certain others.
Shares a recast timer with Level 5 Death.
Magic None
No. 93 Blaze Deals ice damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Magic Ice
No. 94 Mustard Bomb Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Enemies affected by Lightheaded suffer damage over time
Potency: 50
Duration: 15s
Magic Fire
No. 95 Dragon Force Reduces damage taken by 20%.
Duration: 15s
Increases damage reduction to 40% when you are under the effect of Aetheric Mimicry: Tank.
Shares a recast timer with Angel's Snack and Matra Magic.
Magic None
No. 96 Aetherial Spark Deals unaspected damage with a potency of 50 to all enemies in a straight line before you.
Additional Effect: Unaspected damage over time
Potency: 50
Duration: 15s
Magic None
No. 97 Hydro Pull Deals water damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Draw-in
Magic Water
No. 98 Malediction Of Water Deals water damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 10-yalm knockback to all enemies and party members in range
Cannot be used outside of combat or when target is suffering from certain enfeeblements.
Magic Water
No. 99 Choco Meteor Deals unaspected damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Potency increases to 300 when partied with your personal chocobo.
Magic None
No. 100 Matra Magic Deals an unaspected eightfold attack, each hit with a potency of 50.
Potency is increased to 100 when you are under the effect of Aetheric Mimicry: DPS.
Shares a recast timer with Angel's Snack and Dragon Force.
Magic None
No. 101 Peripheral Synthesis Deals physical damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Potency increased to 400 when target becomes afflicted with Lightheaded.
Additional Effect: Inflicts Lightheaded
Duration: 5s
Repeated use of this action in a short period will reduce the additional effect's duration, eventually rendering targets immune to Lightheaded.
Physical Blunt
No. 102 Both Ends Deals physical damage with a potency of 600 to all nearby enemies.
Shares a recast timer with Nightbloom.
Physical Blunt
No. 103 Phantom Flurry Deals physical damage over time with a potency of 200 to all enemies in a cone before you.
Duration: 5s
Executing Phantom Flurry again before its effect expires deals physical damage to all enemies in a cone before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Effect ends upon using an action other than Phantom Flurry or moving (including facing a different direction).
Cancels auto-attack upon execution.
Physical Blunt
No. 104 Nightbloom Deals unaspected damage to all nearby enemies with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Unaspected damage over time
Potency: 75
Duration: 60s
Shares a recast timer with Both Ends.
Magic None
No. 105 Goblin Punch Deals physical damage with a potency of 120.
220 when executed in front of a target.
Potency is increased to 220 when you are under the effect of Mighty Guard.
320 when executed in front of a target while you are under the effect of Mighty Guard.
Physical Blunt
No. 106 Right Round Deals physical damage with a potency of 110 to all nearby enemies.
Additional Effect: 10-yalm knockback to all enemies and party members in range
Cannot be used outside of combat or when target is suffering from certain enfeeblements.
Physical Blunt
No. 107 Schiltron Counters enemies with unaspected damage every time you suffer physical damage.
Counter Potency: 50
Duration: 15s
Potency is increased to 100 when you are under the effect of Aetheric Mimicry: Tank.
Effect cannot be stacked with Veil of the Whorl or Ice Spikes.
Magic None
No. 108 Rehydration Restores own HP.
Cure Potency: 600
Magic None
No. 109 Breath Of Magic Deals unaspected damage over time with a potency of 120 to all enemies in a cone before you.
Duration: 60s
Only one effect inflicted by this action can be active at a time.
Magic None
No. 110 Wild Rage Deals physical damage to all nearby enemies with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
Consumes 50% of your maximum HP when executed.
Physical Blunt
No. 111 Peat Pelt Deals earth damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Afflicts target with Begrimed
Begrimed Effect: Earth damage over time
Potency: 10
Duration: 9s
Magic Earth
No. 112 Deep Clean Deals physical damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants one stack of Spick-and-span for each enemy afflicted with Begrimed. The Begrimed effect is also removed.
Maximum Stacks: 6
Spick-and-span Effect: Regen
Cure Potency: 50
Cure potency increases up to 300 based on your accumulated stacks of Spick-and-span.
Duration: 15s
Additional stacks of Spick-and-span accumulated while the effect is active will not affect duration.
Physical Blunt
No. 113 Ruby Dynamics Deals physical damage with a potency of 220 to all enemies before you.
Shares a recast timer with Chelonian Gate and The Rose of Destruction.
Physical Slashing
No. 114 Divination Rune Deals unaspected damage with a potency of 100 to all enemies in a cone before you.
Additional Effect: Restores MP
Magic None
No. 115 Dimensional Shift Delivers an attack to all nearby enemies dealing damage equal to 30% of their current HP.
Has no effect on enemies whose level is higher than your own.
Magic None
No. 116 Conviction Marcato Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Potency is increased to 440 when you are under the effect of Winged Redemption.
Magic None
No. 117 Force Field Grants either Physical Vulnerability Down or Magic Vulnerability Down.
Duration: 10s
Physical Vulnerability Down Effect: Reduces physical damage taken by 50%
Magic Vulnerability Down Effect: Reduces magic damage taken by 50%
This action does not share a recast timer with any other actions.
Magic None
No. 118 Winged Reprobation Deals physical damage to all enemies in a straight line before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants one stack of Winged Reprobation and resets this action's recast timer
Maximum Stacks: 4
Execution at 3 stacks increases potency to 400 and grants one stack of Winged Reprobation, but recast timer will not be reset.
At maximum stacks, Winged Reprobation changes to Winged Redemption.
Winged Redemption Effect: Increases the potency of Conviction Marcato
Duration: 10s
This action does not share a recast timer with any other actions.
Physical Piercing
No. 119 Laser Eye Deals unaspected damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: 5-yalm knockback to all enemies within 8 yalms of target
Magic None
No. 120 Candy Cane Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Lowers strength and dexterity attributes of target by 10%
Duration: 10s
Additional Effect: Restores 10% of maximum MP
Shares a recast timer with Magic Hammer.
Magic None
No. 121 Mortal Flame Deals fire damage over time with a potency of 40.
Only one effect inflicted by this action can be active at a time.
Has no effect on targets outside of combat.
Effect ends upon target leaving combat.
Magic Fire
No. 122 Sea Shanty Deals water damage with a potency of 500 to all nearby enemies.
Additional Effect: Potency increases to 1,000 during rain, showers, and thunderstorms
Magic Water
No. 123 Apokalypsis Delivers damage over time with a potency of 140 to all enemies in a straight line before you.
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Shares a recast timer with Being Mortal.
Magic None
No. 124 Being Mortal Deals unaspected damage to all nearby enemies with a potency of 800 for the first enemy, and 50% less for all remaining enemies.
Shares a recast timer with Apokalypsis.
Magic None